Helping blind people gain a sense of vision—and doing so through their tongues—sounds like pure science fiction.
Wicab Inc.’s BrainPort V100 is a wearable device for the blind that enables users to process visual images with their tongues.
It’s now a reality, however, thanks to the BrainPort V100, a wearable medical device developed with help from Proto Labs’ injection molding production process. The device enables users to process visual images with their tongues, and users say the effect is like having “streaming images drawn on their tongue with small bubbles,” according to Wicab Inc., the BrainPort’s Wisconsin-based maker.
That comes from the vibrations or tingling that users feel on the surface of their tongue as information about their environment—captured by a small video camera on the BrainPort headset—gets converted into patterns of electronic stimulation through a small, electrode-embedded mouthpiece.
The BrainPort V100, already for sale in Europe and Canada, achieved a breakthrough recently when the U.S. Food and Drug Administration (FDA) approved it as an assistive device for the blind and visually impaired to use in conjunction with other aids such as a white cane or guide dog.
Wicab turned to Proto Labs for on-demand injection molding production components to develop and launch this technology, including the existing BrainPort V100, and a new model now in development, the next generation BrainPort Vision Pro.
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University of Minnesota engineering students are readying a 3D-printed rocket engine for launch sometime later this year, with help from Proto Labs.
This cutaway view of the engine shows the cooling channel, which is one long tube that spirals down inside the wall.
David Deng, a senior aerospace engineering student at the U of M’s Twin Cities campus, is leading the extracurricular effort to design, build, and eventually fly a liquid-propellant rocket as project manager of LPRD Rocketry. The group’s name, pronounced “leopard,” is an acronym for Liquid Propellant Rocketry Design. The group includes aerospace engineering students and others studying electrical engineering, computer science, mechanical engineering, and materials science.
The primary design challenges the group faced included the small overall size of the engine itself, and the need to also somehow incorporate a cooling system inside the engine.
David Deng (right), and the University of Minnesota student group LPRD Rocketry (left).
“The manufacturing of [the rocket engine] is incredibly difficult using conventional methods, especially for a very small engine,” Deng said. “The struggle was how do we [add] a single cooling channel through this entire engine, coiling around the side of it? That’s where Proto Labs came in. 3D printing is essentially the only way to get regenerative cooling on an engine this small and have it be a single channel.”
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An Illinois-based steel-spring manufacturer recently called on Proto Labs to help reduce component count and save time and money on a device the company uses to market its services to the aerospace, automotive, oil and gas, and medical industries.
Smalley has long equipped its sales force with a small demo device, a handheld “comparator” that shows the relative size and performance of a wave spring—which Smalley manufactures—compared with a coil spring.
The company turned to Proto Labs for help with solving a cost issue when Smalley considered redesigning the comparator to “use them as ‘giveaways’ to prospective customers,” explained Lane Persky, Smalley marketing manager. “We were looking to go from about 20 of the original comparators, which each cost about $100 to produce, to an initial run of 1,000 redesigned comparators at a target cost of about $15 each.”
Proto Labs’ design for manufacturability (DFM) analysis, and its injection molding service, helped Smalley designers create a new comparator, which would require just seven parts. The original comparators each consisted of 23 parts.
“We chose Proto Labs for the company’s reputation and ability to do both advanced 3D printing for prototyping and affordable, rapid injection molding” for low-volume production, said Persky.
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Brunswick Corp.’s Sea Ray luxury boat brand is known for its high-end, opulent yachts that often command seven-figure sales tags. As you might expect, no detail is considered too small, not even something as seemingly mundane as the air-conditioning drainage system on Sea Ray’s L650 Fly model (pictured).
So, when the boat builder redesigned its AC drain-line arrangement, and then extended that new design from the L650 Fly to two other Sea Ray models, the company created a significant supply challenge, which Proto Labs was called on to meet.
The grill was manufactured in a durable, corrosion-resistant ABS plastic at Proto Labs.
“Proto Labs was definitely able to help us more seamlessly go from prototype to production, which is important in our market, to be able to make that transition quickly,” said Randy Hasson, project leader with Brunswick’s recreational boat group in Merritt Island, Florida.
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Proto Labs is helping researchers at the University of Houston move a science fiction concept to a real-world application that may help paraplegics walk again.
A University of Houston research lab is developing a powered exoskeleton that will be part of a futuristic brain-machine robotics system. Proto Labs is helping by providing custom-machined aluminum-joint housings.
Photo Courtesy: University of Houston
A multidisciplinary research team that includes engineers, neuroscientists, health professionals, and students is working to create, from scratch, a powered wearable robotic device that allows those with lower-limb paralysis from spinal injury, disease, or stroke to regain mobility without a walker or canes.
A sci-fi element lives on in the project, which is taking place at the university’s Laboratory for Noninvasive Brain-Machine Interface Systems. As the lab’s futuristic name suggests, the ultimate goal is to allow users to control the exoskeleton—commanding it to go forward or backward, to turn, sit, or stand—using their thoughts instead of a joystick, switches, or external operator typical of other devices.
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